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It's a two-stage process, (once you have your garment made, of course!). Go into the Animation room and look at the various buttons/menus to familiarize yourself. Load the animation track. Use File>Open>Joint Motion All this does is attach the movement sequence to the avatar. If you 'scrub' the animation at the point, all you see will be the avatar moving, but the garment stays in position. If you are *not* using one of the supplied animations (Ie., you are creating your own in some other program and importing it), you will want a transition, from the construction position of the avatar, to the point where the animation starts.
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You can see this in one of the supplied animations: the avatar 'slides' backwards to the beginning of the catwalk sequence. If you do not have this in your created animation block, you will need to physically move the garment to that starting position by itself. Hit 'Record'. (Found either as a button [the camera icon to the left of the play/pause button at the bottom], or use the menu option of Animation>Record. This will actually start the garment's animation as it is carried by the avatar through the motion sequence.
Depending on your machine and the garment's complexity and Particle Distance settings, this may take some time to calculate. (Luckily, you can watch it unfold in real-time! This is fun!) You can also tweak the cloth using the mouse, while it is running, or use the Pin to Avatar, to control the movement of the cloth. Don't want your shawl to fall off of the avatar's shoulders?
Pin it in place and it's secure during the animation. Then just save the resulting animation and you're good to go. I did this animation as a test in MD2, and the system is pretty much the same now. Thank you for the 'how to' and the video, Rosemayr.
That was an interesting experience! I redid my 'Summer Dress Challenge' on one of the MD models.was a much nicer fit.applied one of the included runway animations. Wasn't too bad for the first time, although I did learn my dress was to long.
The stride was terribly large and pulled on the dress. I will have to play around with the animations once I figure out how to save/export them. I am afraid I don't know how to create my own and that is probably a good thing! There are some discussions in the MD forum concerning animation that may give more info. I never got into it much beyond the single experiment. I usually do still images myself. I know that if the animation runs too fast (possible the cause of the long skirt tangling up during the walk sequence) that you can adjust the time step rate.
But for importing other animation blocks/sequences: But I believe that the FBX [and possibly MDD] (animation file/rigging) format is the key to working MD animations to other programs (and reverse). Check these threads: And there are some DAZ Studio usable animation sets here. Rosemaryr wrote:There are some discussions in the MD forum concerning animation that may give more info. I never got into it much beyond the single experiment. I usually do still images myself. I know that if the animation runs too fast (possible the cause of the long skirt tangling up during the walk sequence) that you can adjust the time step rate. But for importing other animation blocks/sequences: But I believe that the FBX [and possibly MDD] (animation file/rigging) format is the key to working MD animations to other programs (and reverse).
Check these threads: And there are some DAZ Studio usable animation sets here: Rosemayr, Thank you for the links and the video! I am sure others wanting to explore animations will be just as grateful as I am. I am not sure how far my experiment will go since, while I have DAZ, tucked away and untouched someone on my hard drive, I am clueless really what it is ultimately used for in the grand scheme of things. It is on the 'Explore Further-Someday' list.